Hiển thị các bài đăng có nhãn all facebook. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn all facebook. Hiển thị tất cả bài đăng

Thứ Hai, 26 tháng 12, 2011

Five million Facebook users are under age 11, how many play games?

Consumer Reports estimates that 5 million Facebook users are under 11, but how many of them are Facebook gamers? The news comes from the magazine's June issue, and echoes a Liberty Mutual study that reports 7.5 million of those on the social network are below the required minimum age of 13 years old. This means that either parents are making profiles for their kids or the little ones are going rogue, making their own profiles.

Facebook has age limits for a reason: it's the law. And while one third of parents claim to monitor their kids' activity on Facebook, 17 percent of them have no qualms with their kids using the service underage. In fact, All Facebook reports that many respondents seemed to have no problem with the fact that their kids might have posted fake registration information in order to get in.

And Facebook is working against them, banning an estimated 20 thousands daily that it suspects are underage. That amounts to about 7.3 million Facebook minors a year. As a gamer, one can't help but wonder how many of these 7.5 million kids are toiling away in FarmVille. As Capcom and Smurfs Village displayed effectively, kids and virtual goods can be a deadly combination. Not to mention that this could shift the average Facebook gamer demographic considerably. The horror!

[Image Credit: Fooyoh]

Do you allow your preteens to play around on Facebook, or are you a minor Facebooker yourself? What are your thoughts on kids playing Facebook games, and if your kids are on Facebook, how do you monitor their activity/purchases?

Thứ Sáu, 9 tháng 12, 2011

Facebook gaming's fat cats will only get fatter, unfortunately

Companies like Zynga and EA (with the help of Playfish and PopCap) have long dominated the Facebook game scene. Sadly, it looks like that's not going to change anytime soon, according to a report released by Lazard Capital Markets. Basically, the report comes to the conclusion that, because they've already achieved critical mass, Zynga and EA will continue to rule Facebook games.

The report is based on meetings with six privately-held social game makers, including CrowdStar, Digital Chocolate, Funzio, HeyZap, IGG, and Tapjoy, according to All Facebook. "We acknowledge that toughening competition on Facebook could constrain margins and is generally negative for the space; however," the report reads, "we believe that rising user acquisition costs could be relatively positive for companies like Zynga and Electronic Arts that have already built large user bases on Facebook and disproportionately benefit from network effect and, therefore, may have an advantage over the newer companies in the space."

In other words, Zynga and EA will always competitive advantage over even relatively large companies like CrowdStar simply due to the fact that these companies already have created massive internal networks of players. This is exactly why no other company could release a game that amasses 5 million players in six days like CastleVille. The smaller developers' response?

Look elsewhere, basically. But when the majority of social gamers hang out on Facebook, where else is there to look? It's quite the predicament that the industry faces, especially considering the implications it could have as far as creativity is concerned on the platform. Developers will continue to create games that attempt to emulate Zynga and EA's wild success, and the copycat syndrome will persist. If the indie's time on Facebook is over, then all the hope we have for successful games that test the limits of the genre is for the players to grow tired of 'Ville after 'Ville.

Are you sick of the current stable of popular Facebook games? What new approaches or genres would you like to see on Facebook?